Hey gang, I told you this day was coming. Now I've officially been doing
Gamecreature comics for two years! Wahoo! You know, I think I might need to start cleaning up around here. What do you think?
I still owe you guys a review for
Meteos: Disney Magic, but I don't know if I'll ever finish the game. Meteos: Disney Magic is a spinoff of the popular DS puzzle game, Meteos. Some folks say the Disney version is easier than the original, but this one is certainly daunting. In a nutshell, the player needs to launch colored blocks off the top of the screen by matching three blocks in a row, either vertically or horizontally. Opportunities abound for bonus scoring with combos, etc, and you'll need them, as the successive puzzle screens and what you need to complete them get incresingly more challenging. What's more, how the blocks behave changes depending on which puzzle you choose.
If the screen fills up with puzzle blocks before you can get rid of them, then you lose. The puzzles start out fairly easy, but as time goes on, the blocks start coming down more quickly and can easily overwhelm you. The game gets more difficult, but you're not getting anything new from the game itself to deal with the new challenge. In that respect, Meteos Disney Magic is a lot like Space Invaders - sooner or later you're going to lose. And that's the wall I've reached - I can't make it through the next to last difficulty setting to unlock the hardest setting and the puzzles therein. And now I'm beginning to wonder if I really want to. When you get to that point in a game, it's usually time to put it up and get another.
Labels: Meteos: Disney Magic, Second Anniversary