Hey there, it's November in Chicago, the snow has been falling (got about an inch last Thursday) and it's cold outside!
Is there anybody out there (besides me) who remembers Impossible Mission on the Commodore 64? Here was a platform game that was hard to put down and even spawned a sequel. Oddly enough, in this age of copycat games, it's odd that no one has tried to do a game like Impossible Mission. Which is just as well, since Codemasters has dusted off the original and put it on the Nintendo DS.
The game plays almost exactly like the original - you're a secret agent and you've got to stop Professor Elvin Atombender (a mad scientist) from destroying the world. All you have to do is search his secret underground lair for the codes that will get you into his launch bunker. As luck would have it, those codes have been broken into 36 pieces and hidden in objects all around the lair. All you have to do is search the objects, collect the codes, and avoid being disintigrated by his killer robots in the process. Hey, what mad scientist's secret underground lair is complete without killer robots. Unfortunately, you have no weapons to fight the robots with - you have to observe their patrol patterns and use your nimble feet to leap over them at the right moment. If you fail, you'll die and (what's worse) 10 minutes is subtracted from the doomsday clock in the corner that indicates when the evil genius is about to launch his missile (hey, it takes time to get your clone out of mothballs).
Once you've found the code fragments, you have to put them back together again. The codes are put together like jigsaw puzzle pieces and you have to flip them and change their colors so they'll match. Get the codes put together and run into the scientist's bunker just in the nick of time to stop the launch!
If you remember the original Impossible Mission by Epyx, you'll love being able to play this classic again. Otherwise, if you like a clever platformer with puzzle elements and a race for time, you should give Impossible Mission
Labels: Cold, Impossible Mission, snow
The new website is here! Be sure to let me know what you think!
Labels: changes, updates
Or at least it seems that way
Still plugging away at the changes to the website. The gallery is finished. I have a couple more pages to put together and then I think I'll be ready. In the meantime, here's another sneak peek.
Labels: changes, updates
I think this week's cartoon
speaks for itself.
The web update is proceeding (see previous post). I'm up to my elbows in code, graphics and other stuff. Clearly, the way to go with websites these days is CSS (Cascading Style Sheets). It certainly has a lot going for it - everything you need for your site can be stored in one convenient place and updated there. But it's slow going. At one point, I'm almost grasping it, then it slips away again. But I'll master it yet - then everybody had better watch out!
Labels: CSS, updates
As I mentioned earlier this week, I'm in the process of revamping my site. Here's a hint of things to come. Let me know what you think.
Labels: New Look
Honestly, don't you think this time has come
Yep, I'm finally going to be making changes to the site. Mainly to make it easier to get my message out to potential clients, but also because the current design is no longer meeting my needs.
The blog and weekly cartoon will stay, but the links may very well change. I'm going to try to add some online interactive content, but it's going to have to be something that doesn't require a lot of maintenence. I can't be helping my clients if I'm spending all of my time on site updates.
As always, I value your input. But more importantly, I hope you'll come back after the changes and if you like what you see, you'll drag your friends over here to take a look. (I need all the help I can get!) Thanks!
Labels: changes, Makeover, updates