Yep, this week marks the 100th Gamecreature cartoon. It's only fitting that I use the opportunity to take
a trip down memory lane. Actually, the bigger milestone occurs in 4 weeks when I hit my 2nd anniversary of drawing Gamecreature. How time flies!
Speaking of milestones, I've graduated from Captain Archer's Enterprise to Captain Kirk's starship. And the ship not only has shields and more fire power, but it's more maneuverable, too. The enemy ships (Klingons, this time) are more formidable as well, but another added benefit of the jump in technology is that it's easier to lock onto specific systems on an enemy ship, allowing me to disable an enemy's weapons or engines to make combat easier.
The user manual is not very easy to use. I had to do a mission to use a cloaked ship, and no where was I told how to do this. Hello, trial and error! Speaking of controls, can you imagine a starship where you have a control for repairing damaged systems, one for long-range scan, and a single button that will
instantly blow up your ship all in the same place? I've lost count of how many times I've had to restart a mission because I initiated self-destruct when I was trying to get repair teams to fix the weapons systems. Evidently, there is a way to cancel self destruct, but that is not nearly as easy as starting it - like the cloak, I couldn't find it in the user manual. If anyone does have a copy of the game and can find these useful tidbits, let me know.
Even so, now that I have a ship that can move and really kick some Klingon butt, I'm finally getting into the swim of things in this game. I'll keep you posted.
Labels: milestone, Star Trek Legacy