Where am I?

Other places to find me on the web

Deviant Art Linked In


Latest News from Gamecreature

Monday, March 12, 2007


The Claw...

Just an idea that came to me the other day. I'd be surprised if it hadn't been done before.

I'll admit that I'm a big fan of Real Time Strategy (RTS) games like Age of Empires and Warcraft. Something about controlling a tiny empire and watching it grow and flourish on the computer screen appeals to me. What's even more fun is playing it with a friend, something that most products go out of their way to make possible. I have two computers linked together on my home network and would enjoy playing Age of Mythology in tandem with my son on the other computer. Sadly, the other computer is a bit slower and sometimes the audio card decides to freeze up the system entirely and I have to wait for it to re-establish itself. Fortunately this doesn't happen too often and when it does, Age of Mythology is content to wait as long as I want to wait for the other computer.

Recently we've begun playing Rise of Nations, which has much to offer it, particularly the fact that it can easily run on the older computer and we can have the same fun we had with Age of Mythology. Rise of Nations has a broader span than most other RTS games in that it starts in the Ancient age and takes you all the way to the present day (and a bit beyond). Not content to have the simple "food, wood and gold" model of resource collection, Rise of Nations also makes you gather oil, knowledge and wealth. At first I thought that keeping track of all of these resources would be a bit daunting, but I fell into the swing of things pretty quickly. Having a technological advantage over your opponent is pretty satisfying, particularly when you can send bombers over a city that has yet to discover the internal combustion engine. Oh, and there are nukes as well.

I have one complaint with Rise of Nations and it's a big one. While Age of Mythology lets the user decide how long to wait for an unresponsive computer, Rise of Nations gets very impatient. Ironically, the time limit that the game sets for the slower computer to reestablish itself is a fraction of a second shorter than the time our laggy computer needs to get back in sync. I've tried to find a fix for this online and have had no luck thus far. It would be nice to find a way to adjust the settings to give ourselves a little more time for the computer to catch up. Ultimately, I should try and figure out why that old computer is acting up like it is, but I haven't had much luck troubleshooting that either. Any suggestions?

Labels: , , , ,

Comments: Post a Comment

Subscribe to Post Comments [Atom]

<< Home

What's New

This Week's Comic


(Click to view full size!)

Latest Games

The Walking Dog Game Crazy Quilt Game Burger Builder Game Garbage Run Game Humpty Dumpty Game Critter Crunch Game


July 2005   August 2005   September 2005   October 2005   November 2005   December 2005   January 2006   February 2006   March 2006   April 2006   May 2006   June 2006   July 2006   August 2006   September 2006   October 2006   November 2006   December 2006   January 2007   February 2007   March 2007   April 2007   May 2007   June 2007   July 2007   August 2007   September 2007   October 2007   November 2007   December 2007   January 2008   February 2008   March 2008   April 2008   May 2008   June 2008   July 2008   August 2008   September 2008   October 2008   November 2008   December 2008   January 2009   February 2009   March 2009   April 2009   August 2009   October 2009   February 2010   March 2010   May 2010   June 2010   July 2010   August 2010   September 2010   October 2010   November 2010   December 2010   January 2011   February 2011   May 2011   July 2011   September 2011   October 2011  

This page is powered by Blogger. Isn't yours?

Subscribe to Posts [Atom]