When it comes to fun and games, sometimes you can't beat
a classic. When I was younger, I used to play a game called Dragon's Lair. Back then, Dragon's Lair was a radical idea beacuse while most games featured brightly colored dots, Dragon's Lair had full animation from the Don Bluth Studios:
The way they managed it was that all of the game's scenes were rendered in traditional animation and then stored on a huge laser disk. Then, depending on the user's input, an appropriate scene was accessed and displayed. Gameplay was very limited in Dragon's Lair - your only options were up, down, left, right and pressing a button to use a sword. And input was only required at a brief moment in each scene to determine whether or not the hero grabbed a rope or fell to a grisly death.
But for all of this, the game continues to be a challenge - not because of our desire to see the next scene, but because we know that if we get the timing just right we can manage to beat the game and get Dirk the Daring through the dungeon and reunite him with Princess Daphne.