Welcome back. It turns out that GC has some pretty interesting ideas about how the game industry works
. Believe it or not, I tried to give it a shot myself. After Sierra decided to close the doors at Dynamix, there weren't a lot of options for folks like me. Sure, we were all looking for work, but there weren't a lot of game jobs available and, thanks to Enron, the economy had taken a major nosedive. There weren't a lot of any
kind of jobs available. I decided that while I was looking for work, I'd try my hand at free-lancing, making some games myself and selling them to companies that were looking for content. The problem was, I just wasn't good at getting the word out. Some folks are charismatic sales people, but I wasn't one of them. The other problem was that, like my wife's Mary Kay business, there were a lot of other people out there doing the same thing I was. The competition is fierce! And being a better artist and designer than a programmer, I just didn't have what it took to make a self-contained product that really stood out. The moral of the story is that if you want to sell things for a living, you have to work hard at being a salesman. Because the fellow that beats you to the prize working very hard to do just that - he's certainly not waiting around for money to fall into his lap.