I know what you're saying. You're saying, "when are we going to get a cool space-based RPG on the Nintendo DS?" Okay, maybe it's just me that's saying that. At any rate, the game in question has just come out and it's called Infinite Space.
Imagine a game like "Galactrix" where you're hopping from planet to planet, but take out all of the puzzles and replace it with a combat system where you actually feel like you're in control. Where you can feint and force the other guy to make a move so you can go in for the kill.
Oh yes, you'll have space ships, each one bigger than the last. You'll be able to add components to them to make them faster and stronger and other things. But why stop at one? In Infinite Space you'll be able to build a fleet and use them to blast your way through one combat after another.
As the title implies, it's a big place and I've only explored two sectors. My fleet only consists of two little ships (okay, they're actually destroyers) and I've yet to earn the use of combat fighters. But the promise is there and I'm eager to see more.
So if you're a fan of big star fleet battles and enjoy sci-fi role playing, I think you'll get a kick out of Infinite Space. Meanwhile, I've got another sector to investigate.
So folks, I am now the proud owner of Puzzlequest: Galactrix and in many ways, it's a lot like the original Puzzlequest offering.
However, there is one humongous glitch that had me wondering if my DS was broken. It played a lot like this.
When choosing your destination on the galactic map, the interface frequently assumes that you chose coordinates far, far away from where your stylus is pointing and promptly sends your spaceship wandering off to points unknown. This is compounded by the fact that there's a good chance that your choice on a pop-up menu will not register and your ship starts wandering again. What makes this doubly annoying is that you cannot open up that same menu again until your ship is once again on the planet, something that could take a while depending on the speed of your ship and how far off course it is.
I have no idea how this managed to get past testing and approved for distribution by Nintendo. If it were up to me, I would have not allowed the ship to budge until a destination is confirmed. If you click on a planet, then the menu should open and stay open until you make a choice (or choose cancel). Assuming you've chosen something to do on that planet, then and only then does your ship fly over there and nothing would interfere with the journey. But that's just me.
Fortunately, the glitch does not extend to the actual gameplay itself. That is not to say that solving puzzles are not without problems, but they are minor compared to the buggy interface.
So if you are a die-hard Puzzlequest fan, you've probably already picked up Galactrix. For everybody else, you might want to give this one a pass.
Hey there. Another week, another cartoon. Feel free to share your thoughts.
This week brings the long-awaited companion to the break-out game, Puzzle Quest. The new game in the series is called Galactrix.
The latest game should be no surprise to Puzzle Quest fans. What's diffrent is there's now an added axis added to the game. But heck, why listen to me? Click here and try it for yourself.